Every year, we bring students in from nearby schools and give them a tour of the work we’re doing at NOAA. The kids have a good time, and we try to stuff them full of environmental science and wonder about the world around them. This year, the group I work for (the Technology Outreach Branch, or TOB) did two stops along the tour: Eyes on the Earth was a presentation Eric, Don, and myself gave on our giant multi-monitor display. That handsome man you see to the right is Don, talking about the Frankenstorm that hit the east coast a...
read moreIt can be the biggest stumbling block of video game production: you have a killer team and an awesome new idea, and now it’s time to find somebody to actually pay to develop it. There are two things you have to know: where to pitch, and how to pitch your game. Where to Pitch your Game: Most video game studios are small (we at Fragile Earth Studios included), so you don’t have the benefit of internal funding sources, and you probably don’t have an investor network raring to go. In that case, you have a few options open to...
read moreBelow is a presentation about our work on TerraViz at Reaction Grid’s IndieMetaVerse Conference. The talk included an overview of Fragile Earth Studios and our recent work on TerraViz including our submission to the Federal Virtual World Challenge. The recording of the event is provided via Livestream....
read moreFor all you budding developers and entrepreneurs out there, a video from the TEDx talks in Boulder.
read moreNext month NOAA is hosting a “communications cafe” for some of its senior management in an attempt to familiarize them with the next-generation tools that are available for communication. Our game ReGenesis was one of the tools selected and we were tasked with creating a poster describing the project. While I am not a fan of PowerPoint or fill-in-the-blank poster templates, it’s a good opportunity to raise awareness of our activities to the people who ultimately help pay the bills. Below is a copy of what we are...
read moreA continuation of this post. (My thoughts are interspersed in blue – the rest is paraphrased directly from the presenters) Lessons Learned from World of Warcraft View more presentations from Eric Hackathorn Having discussed what WoW is, and looking at some of the reasons it has been so successful, we come to the conclusion: what can we in government take away from this and apply in our own work? First, there are already examples of serious uses for off-the-shelf games. One example is “Learning with the Lich King,” now...
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