No Results Found
The page you requested could not be found. Try refining your search, or use the navigation above to locate the post.
When designing a game, once I have the initial ideas sketched out my next step is to start a list of assets needed for the game (where assets are the ‘stuff’ needed – buildings, furniture, characters, vehicles, terrain, skyboxes, etc). I start sketching out scene, character, and object designs, and where applicable I look for source or reference imagery to guide me.
When working on Virtual Hawai’i, for instance, I collected perhaps 30-40 pictures of various things I would need to design. When working on the flora of the scene I used reference pictures of Koa trees and Olona and fern forests. I would constantly refer to this imagery as I designed, making sure that I matched not only the shape and color of the plants but also things like the density of the forest and look of the soil. Beyond plants, I had pictures of waterfalls, cliffsides, beaches, buildings, etc. On the right is a page I used for reference on cliffs – click for a larger version.
As part of the Monday Inspiration series I occasionally post reference imagery along a particular theme, be it ‘magical lair’ or ‘futuristic military base.’ I hope that these will be useful to other designers looking for ideas for their own games. Check out the pages below for some inspiration.
The page you requested could not be found. Try refining your search, or use the navigation above to locate the post.