Posts about largemesh

Roaming Around Mammoth Cave

Posted by on Sep 30, 2011 in Blog Posts, Data Visualization | 6 comments

In a previous blog, I discussed the Mammoth Cave project and the need for a lite-weight scene in Unity3D as a framework to build mesh inspection and diagnostic routines. So, here is an initial attempt… Caution! Unity3D novice driving! This was my first attempt that creating a scene from scratch (albeit a very simple scene). Your comments are appreciated, especially suggestions for extending this cave fly-through. Create a New Unity Project Let’s start. Install and execute Unity3D. In the main menu (upper left), click on...

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Playing with Large Meshes of Mammoth Cave

Posted by on Aug 20, 2011 in Blog Posts, Learning | 2 comments

Sometimes you just wander into the most fascinating projects, as I did while touring Mammoth Cave. This developed into a project that dealt with large mesh structures and their use within virtual worlds. Besides being a cool way to explore caves, it has implications for creating data-rich Immersive Intelligence worlds. We were touring the beautiful state of Kentucky this June and wandered upon Mammoth Cave National Park. They had a lodge room available, so we spent the night and took the historical tour of the cave the next morning. It was a...

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