Posts about noaa

Projects Gallery

Posted by on Jun 5, 2012 in Blog Posts, Projects, Second Life, Unity3D, Unity3D | 0 comments

Projects Gallery

A showcase of screen captures from some of our past and current projects. You’ll find a variety of projects here: games, simulations and data visualizations. Our older projects were all in Second Life – our newer work is mainly with the Unity game engine. A number of these screenshots were taken during the making of the game, so they may lack polish, especially in the on-screen UI elements. Click an image preview to view it full-size. TerraViz An experiment: Can we use a game engine to visualize scientific data? TerraViz is...

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GameTech/FVWC Winners Showcased on Unity Blog

Posted by on Apr 27, 2012 in Blog Posts, Featured, News, Projects, Unity3D, Unity3D | 0 comments

GameTech/FVWC Winners Showcased on Unity Blog

Davey Jackson of Unity, who we had the pleasure of meeting at GameTech last month, has just posted about the 2012 Federal Virtual Worlds Challenge. Unity projects took home a combined $41,000 in prizes, including yours truly with a second place finish in the Holodeck category. Our entry was TerraViz, a 4D (time and space) visualization and collaboration tool. If you haven’t checked it out, we still have the FVWC entry page up here. Eric did a pretty nice write up of the competition in his blog post. (A word of caution: the download link...

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2012 Federal Virtual Worlds Challenge

Posted by on Apr 3, 2012 in Data Visualization, News, Unity3D | 0 comments

After receiving an impressive array of entries to the 2012 Federal Virtual Worlds Challenge, the Army Research Laboratory’s, Simulation and Training Technology Center recently awarded Fragile Earth Studio’s “TerraViz” product 2nd place in its “Holodeck” category. Competition was fierce as each entry demonstrated either truly engaging learning material or immersive spaces. The annual competition is led by the U.S. Army Research Laboratory’s, Simulation and Training Technology Center. Entry criteria are...

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Boulder Virtual Worlds & Gaming Folks – Tidbits from November 29, 2011

Posted by on Nov 29, 2011 in Blog Posts | 0 comments

An informal group has convened at the local lunch place about once per month. Great discussion… Lots happening… Here is a quick summary of discussion topics. The Jibe discussions on Google Groups has some great links. Check out these examples of virtual worlds created by students to invoke specific emotions. The multi-user worlds were done using Jibe from the Reaction Grid on top of Unity3D, while the single-user examples were plain Unity3D. Check out Autodesk 123D. Totally unexpected offering from Autodesk — well designed and free!...

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Boulder Virtual Worlds & Gaming Folks – Tidbits from November 4, 2011

Posted by on Nov 29, 2011 in Blog Posts, News | 1 comment

An informal group has convened at the local lunch place about once per month. Great discussion… Lots happening… Here is a quick summary of discussion topics. 1) Anders is using Avaya web.alive (http://www.avaya.com/usa/product/avaya-web-alive) for some of his weekly Train For Success and for private meetings. 2) Anders has a great line-up for the weekly Train For Success talks at 10:00am on Thursday. See http://www.facebook.com/TrainForSuccess for details 3) The serious game Fold-It (http://fold.it/) is making waves! We are going...

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