Posts about terraviz

8th Grade Science Day

Posted by on Dec 29, 2012 in Learning, Talks | 0 comments

8th Grade Science Day

Every year, we bring students in from nearby schools and give them a tour of the work we’re doing at NOAA. The kids have a good time, and we try to stuff them full of environmental science and wonder about the world around them. This year, the group I work for (the Technology Outreach Branch, or TOB) did two stops along the tour: Eyes on the Earth was a presentation Eric, Don, and myself gave on our giant multi-monitor display. That handsome man you see to the right is Don, talking about the Frankenstorm that hit the east coast a...

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Code Snippets: Realistic Earth and Clouds Shader

Posted by on Jul 3, 2012 in Learning, Resources, Unity3D | 2 comments

Code Snippets: Realistic Earth and Clouds Shader

We’ve been working for a while on a planetary shader for rendering the Earth. I’ve posted our solution (in two parts: a planet shader and a clouds shader) below; the planet shader is also posted to the Unify Community Wiki. You can download an asset bundle with the shaders and textures here. Shaders Planet Shader Cloud Shader   Planet Shader Description Version 1 of this shader was created using the Strumpy Shader Editor. The original tutorial for creating the earth (minus night...

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GameTech/FVWC Winners Showcased on Unity Blog

Posted by on Apr 27, 2012 in Blog Posts, Featured, News, Projects, Unity3D, Unity3D | 0 comments

GameTech/FVWC Winners Showcased on Unity Blog

Davey Jackson of Unity, who we had the pleasure of meeting at GameTech last month, has just posted about the 2012 Federal Virtual Worlds Challenge. Unity projects took home a combined $41,000 in prizes, including yours truly with a second place finish in the Holodeck category. Our entry was TerraViz, a 4D (time and space) visualization and collaboration tool. If you haven’t checked it out, we still have the FVWC entry page up here. Eric did a pretty nice write up of the competition in his blog post. (A word of caution: the download link...

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2012 Federal Virtual Worlds Challenge

Posted by on Apr 3, 2012 in Data Visualization, News, Unity3D | 0 comments

After receiving an impressive array of entries to the 2012 Federal Virtual Worlds Challenge, the Army Research Laboratory’s, Simulation and Training Technology Center recently awarded Fragile Earth Studio’s “TerraViz” product 2nd place in its “Holodeck” category. Competition was fierce as each entry demonstrated either truly engaging learning material or immersive spaces. The annual competition is led by the U.S. Army Research Laboratory’s, Simulation and Training Technology Center. Entry criteria are...

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TerraViz Presentation at IndieMetaVerse

Posted by on Dec 9, 2011 in Blog Posts, Talks | 0 comments

Below is a presentation about our work on TerraViz at Reaction Grid’s IndieMetaVerse Conference. The talk included an overview of Fragile Earth Studios and our recent work on TerraViz including our submission to the Federal Virtual World Challenge. The recording of the event is provided via Livestream....

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