Just a little something I cooked up while working on a fish population visualization. This was pretty quick, about a half hour’s work – perhaps with some more love a visualization like this using real data will make it into TerraViz. We could certainly add a lot more to this, for instance playing with the particle system transparency (instead of just having points be on/off). It’s easy to adjust color, size, etc. on a per-particle basis to do multidimensional analysis. As an example: we could use...
read moreAfter receiving an impressive array of entries to the 2012 Federal Virtual Worlds Challenge, the Army Research Laboratory’s, Simulation and Training Technology Center recently awarded Fragile Earth Studio’s “TerraViz” product 2nd place in its “Holodeck” category. Competition was fierce as each entry demonstrated either truly engaging learning material or immersive spaces. The annual competition is led by the U.S. Army Research Laboratory’s, Simulation and Training Technology Center. Entry criteria are...
read moreImages of ice, snow, mountains, glaciers, and cold-weather animals. Inspiration / reference material for creating polar levels, ice fortresses and caves, frozen wastelands and more in your games. For an explanation of what this is, click here. Attributed The two words that come to mind when looking at these are beautiful and formidable. What about...
read moreWe’ve been making some changes to our data visualization tool, TerraViz. As well as adding some new tools (the ability to annotate (draw) on the globe, a magnifier, image looping, …) we’ve been pushing the boundaries of Unity a bit, trying to figure out where the hard limits are. For instance, we’ve added the ability to view NOAA’s FIM model at its current highest resolution of 30 km grid cells. This results in 2.8 million hexagons displayed on a sphere, which you can see below and which translates to...
read moreWhat’s the difference between a video game and a data visualization? Quite a bit less than you’d think. In essence, video games are just visualizations – of worlds, of characters, of battles – that are interactive and put to a story. Since we work with NOAA, where literally hundreds of thousands of gigabytes of information are produced daily, we decided to undertake an experiment: to see if we could use a traditional game engine like Unity3D for serious data visualizations. The result is TerraViz. TerraViz is designed...
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