A continuation of this post. (My thoughts are interspersed in blue – the rest is paraphrased directly from the presenters) Lessons Learned from World of Warcraft View more presentations from Eric Hackathorn Having discussed what WoW is, and looking at some of the reasons it has been so successful, we come to the conclusion: what can we in government take away from this and apply in our own work? First, there are already examples of serious uses for off-the-shelf games. One example is “Learning with the Lich King,” now...
read moreA continuation of this post. (My thoughts are interspersed in blue – the rest is paraphrased directly from the presenters) Lessons Learned from World of Warcraft View more presentations from Eric Hackathorn After explaining what WoW is, we come to the meat of the presentation: why is any of this important for government and ‘serious gaming?’ There’s a fear in government that ‘game’ equates with wasted time. We have to remember that what we do in VW is essentially derived from these sorts of games...
read moreI’ll be breaking down some of (what I considered) the more interesting talks at FCVW 2011, from the perspective of a government data visualization / video game expert. 8:00 AM Workshop – Eric Hackathorn (NOAA Technology Outreach Branch), Daniel Laughlin (NASA Learning Technologies) Lessons From World of Warcraft Lessons Learned from World of Warcraft View more presentations from Eric Hackathorn (My thoughts below are interspersed in blue – the rest is paraphrased directly from the presenters) The talk started off...
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